Vector4Subtract.cs
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Returns the difference between two 4D vectors.
/// </summary>
[UnitCategory("Math/Vector 4")]
[UnitTitle("Subtract")]
public sealed class Vector4Subtract : Subtract<Vector4>
{
protected override Vector4 defaultMinuend => Vector4.zero;
protected override Vector4 defaultSubtrahend => Vector4.zero;
public override Vector4 Operation(Vector4 a, Vector4 b)
{
return a - b;
}
}
}