using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the difference between two 4D vectors. /// [UnitCategory("Math/Vector 4")] [UnitTitle("Subtract")] public sealed class Vector4Subtract : Subtract { protected override Vector4 defaultMinuend => Vector4.zero; protected override Vector4 defaultSubtrahend => Vector4.zero; public override Vector4 Operation(Vector4 a, Vector4 b) { return a - b; } } }