using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Moves a 4D vector towards a target.
/// </summary>
[UnitCategory("Math/Vector 4")]
[UnitTitle("Move Towards")]
public sealed class Vector4MoveTowards : MoveTowards<Vector4>
{
protected override Vector4 defaultCurrent => Vector4.zero;
protected override Vector4 defaultTarget => Vector4.one;
public override Vector4 Operation(Vector4 current, Vector4 target, float maxDelta)
{
return Vector4.MoveTowards(current, target, maxDelta);
}
}
}