using UnityEngine; namespace Unity.VisualScripting { /// /// Moves a 4D vector towards a target. /// [UnitCategory("Math/Vector 4")] [UnitTitle("Move Towards")] public sealed class Vector4MoveTowards : MoveTowards { protected override Vector4 defaultCurrent => Vector4.zero; protected override Vector4 defaultTarget => Vector4.one; public override Vector4 Operation(Vector4 current, Vector4 target, float maxDelta) { return Vector4.MoveTowards(current, target, maxDelta); } } }