Vector3Subtract.cs
using UnityEngine;
namespace Unity.VisualScripting
{
/// <summary>
/// Returns the difference between two 3D vectors.
/// </summary>
[UnitCategory("Math/Vector 3")]
[UnitTitle("Subtract")]
public sealed class Vector3Subtract : Subtract<Vector3>
{
protected override Vector3 defaultMinuend => Vector3.zero;
protected override Vector3 defaultSubtrahend => Vector3.zero;
public override Vector3 Operation(Vector3 a, Vector3 b)
{
return a - b;
}
}
}