using UnityEngine; namespace Unity.VisualScripting { /// /// Returns the difference between two 3D vectors. /// [UnitCategory("Math/Vector 3")] [UnitTitle("Subtract")] public sealed class Vector3Subtract : Subtract { protected override Vector3 defaultMinuend => Vector3.zero; protected override Vector3 defaultSubtrahend => Vector3.zero; public override Vector3 Operation(Vector3 a, Vector3 b) { return a - b; } } }