using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false, Inherited = true)]
public sealed class WarnBeforeEditingAttribute : Attribute
{
public WarnBeforeEditingAttribute(string warningTitle, string warningMessage)
{
this.warningTitle = warningTitle;
this.warningMessage = warningMessage;
}
public WarnBeforeEditingAttribute(string warningTitle, string warningMessage, params object[] emptyValues) : this(warningTitle, warningMessage)
{
this.emptyValues = emptyValues;
}
public string warningTitle { get; }
public string warningMessage { get; }
public object[] emptyValues { get; }
}
}