using System; namespace Unity.VisualScripting { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property, AllowMultiple = false, Inherited = true)] public sealed class WarnBeforeEditingAttribute : Attribute { public WarnBeforeEditingAttribute(string warningTitle, string warningMessage) { this.warningTitle = warningTitle; this.warningMessage = warningMessage; } public WarnBeforeEditingAttribute(string warningTitle, string warningMessage, params object[] emptyValues) : this(warningTitle, warningMessage) { this.emptyValues = emptyValues; } public string warningTitle { get; } public string warningMessage { get; } public object[] emptyValues { get; } } }