Changelog_1_3_0.cs
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_3_0 : PluginChangelog
{
public Changelog_1_3_0(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.3.0";
public override DateTime date => new DateTime(2018, 04, 06);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] State unit relations";
}
}
}
}