using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltState.ID)] internal class Changelog_1_3_0 : PluginChangelog { public Changelog_1_3_0(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.3.0"; public override DateTime date => new DateTime(2018, 04, 06); public override IEnumerable changes { get { yield return "[Fixed] State unit relations"; } } } }