using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_2_3 : PluginChangelog
{
public Changelog_1_2_3(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.2.3";
public override DateTime date => new DateTime(2018, 01, 25);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Trigger enter / exit state events in transitions";
yield return "[Fixed] Fixed Update and Late Update not firing in super states";
}
}
}
}