using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltState.ID)] internal class Changelog_1_2_3 : PluginChangelog { public Changelog_1_2_3(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.2.3"; public override DateTime date => new DateTime(2018, 01, 25); public override IEnumerable changes { get { yield return "[Added] Trigger enter / exit state events in transitions"; yield return "[Fixed] Fixed Update and Late Update not firing in super states"; } } } }