Changelog_1_2_2.cs
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_2_2 : PluginChangelog
{
public Changelog_1_2_2(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.2.2";
public override DateTime date => new DateTime(2017, 12, 04);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Any State";
yield return "[Added] Droplet animations for transitions";
}
}
}
}