using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltState.ID)] internal class Changelog_1_2_2 : PluginChangelog { public Changelog_1_2_2(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.2.2"; public override DateTime date => new DateTime(2017, 12, 04); public override IEnumerable changes { get { yield return "[Added] Any State"; yield return "[Added] Droplet animations for transitions"; } } } }