using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_1_3 : PluginChangelog
{
public Changelog_1_1_3(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.1.3";
public override DateTime date => new DateTime(2017, 10, 30);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Deserialization error due to nester owner being serialized";
yield return "[Fixed] Descriptor error with nested events";
yield return "[Fixed] Event listening state being serialized";
}
}
}
}