using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltState.ID)] internal class Changelog_1_1_3 : PluginChangelog { public Changelog_1_1_3(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.1.3"; public override DateTime date => new DateTime(2017, 10, 30); public override IEnumerable changes { get { yield return "[Fixed] Deserialization error due to nester owner being serialized"; yield return "[Fixed] Descriptor error with nested events"; yield return "[Fixed] Event listening state being serialized"; } } } }