using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltState.ID)]
internal class Changelog_1_1_1 : PluginChangelog
{
public Changelog_1_1_1(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.1.1";
public override DateTime date => new DateTime(2017, 10, 10);
public override IEnumerable<string> changes
{
get
{
yield return "[Changed] Default transitions to not include Update event anymore";
yield return "[Fixed] Inactive states sometimes updating";
yield return "[Optimized] Editor recursion performance";
}
}
}
}