using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltState.ID)] internal class Changelog_1_1_1 : PluginChangelog { public Changelog_1_1_1(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.1.1"; public override DateTime date => new DateTime(2017, 10, 10); public override IEnumerable changes { get { yield return "[Changed] Default transitions to not include Update event anymore"; yield return "[Fixed] Inactive states sometimes updating"; yield return "[Optimized] Editor recursion performance"; } } } }