using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_6 : PluginChangelog
{
public Changelog_1_4_6(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.6";
public override DateTime date => new DateTime(2019, 08, 20);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Save Variables unit to circumvent the lack of auto-save event hooks in WebGL";
yield return "[Fixed] Port disconnection not adding an undo entry";
}
}
}
}