using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltFlow.ID)] internal class Changelog_1_4_6 : PluginChangelog { public Changelog_1_4_6(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.4.6"; public override DateTime date => new DateTime(2019, 08, 20); public override IEnumerable changes { get { yield return "[Added] Save Variables unit to circumvent the lack of auto-save event hooks in WebGL"; yield return "[Fixed] Port disconnection not adding an undo entry"; } } } }