using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_4_10 : PluginChangelog
{
public Changelog_1_4_10(Plugin plugin) : base(plugin) { }
public override SemanticVersion version => "1.4.10";
public override DateTime date => new DateTime(2019, 12, 13);
public override IEnumerable<string> changes
{
get
{
yield return "[Changed] Behaviour of Wait Until and Wait While unit to check the condition on their entry flow instead of creating new flows at every frame";
yield return "[Fixed] Threading exception when comparing destroyed self object on background thread in unit option tree";
}
}
}
}