using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltFlow.ID)] internal class Changelog_1_4_10 : PluginChangelog { public Changelog_1_4_10(Plugin plugin) : base(plugin) { } public override SemanticVersion version => "1.4.10"; public override DateTime date => new DateTime(2019, 12, 13); public override IEnumerable changes { get { yield return "[Changed] Behaviour of Wait Until and Wait While unit to check the condition on their entry flow instead of creating new flows at every frame"; yield return "[Fixed] Threading exception when comparing destroyed self object on background thread in unit option tree"; } } } }