using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_2_2 : PluginChangelog
{
public Changelog_1_2_2(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.2.2";
public override DateTime date => new DateTime(2017, 12, 04);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Incremental unit database update";
yield return "[Added] Naming-scheme hot switching";
yield return "[Added] Isolated scene variables";
yield return "[Added] Option to disable automatic scene variables creation";
yield return "[Added] List Contains Item unit";
yield return "[Added] Dictionary Contains Key unit";
yield return "[Changed] Scene variables API";
yield return "[Changed] Moved naming scheme from unit options wizard to editor preferences";
yield return "[Removed] Member setting on codebase reflected units (use replacement instead";
yield return "[Fixed] Drag & drop of scene-bound components";
yield return "[Fixed] Error in unit warnings for destroyed objects";
yield return "[Fixed] Is Variable Defined unit creation from fuzzy finder";
yield return "[Fixed] Fuzzy finder error when parent components are missing";
yield return "[Fixed] Game object events fetching target twice";
}
}
}
}