using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltFlow.ID)] internal class Changelog_1_2_2 : PluginChangelog { public Changelog_1_2_2(Plugin plugin) : base(plugin) { } public override string description => null; public override SemanticVersion version => "1.2.2"; public override DateTime date => new DateTime(2017, 12, 04); public override IEnumerable changes { get { yield return "[Added] Incremental unit database update"; yield return "[Added] Naming-scheme hot switching"; yield return "[Added] Isolated scene variables"; yield return "[Added] Option to disable automatic scene variables creation"; yield return "[Added] List Contains Item unit"; yield return "[Added] Dictionary Contains Key unit"; yield return "[Changed] Scene variables API"; yield return "[Changed] Moved naming scheme from unit options wizard to editor preferences"; yield return "[Removed] Member setting on codebase reflected units (use replacement instead"; yield return "[Fixed] Drag & drop of scene-bound components"; yield return "[Fixed] Error in unit warnings for destroyed objects"; yield return "[Fixed] Is Variable Defined unit creation from fuzzy finder"; yield return "[Fixed] Fuzzy finder error when parent components are missing"; yield return "[Fixed] Game object events fetching target twice"; } } } }