using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_2_0 : PluginChangelog
{
public Changelog_1_2_0(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.2.0";
public override DateTime date => new DateTime(2017, 11, 16);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Component drag & drop";
yield return "[Added] Game Object drag & drop";
yield return "[Added] Scriptable Object drag & drop";
yield return "[Added] Macro drag & drop onto nester units for replacement";
yield return "[Added] Variable drag & drop";
yield return "[Added] Variable kind dropdown";
yield return "[Added] Variable name suggestion dropdown";
yield return "[Added] Object variable name suggestions from current parent object";
yield return "[Added] Dynamic variable name suggestions from current graph";
yield return "[Added] Subcategories to variables category in fuzzy finder";
yield return "[Added] Parent object components category to fuzzy finder";
yield return "[Added] Automatic target port selection when creating connections";
yield return "[Added] Connection target preview overlay";
yield return "[Added] Dimming of incompatible nodes and ports";
yield return "[Added] Hovered port and connection highlight";
yield return "[Added] Option to skip context menu";
yield return "[Added] Add Unit option to context menu";
yield return "[Added] Non-destructive unit replacement (Context > Replace Unit...)";
yield return "[Added] Option to disable editor value prediction";
yield return "[Added] Option for dictionary enumeration in for each loop";
yield return "[Added] Fallback value option for get variable units";
yield return "[Fixed] Obsolete unit warning on inherited types";
yield return "[Obsoleted] Previous variable units";
}
}
}
}