using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltFlow.ID)] internal class Changelog_1_2_0 : PluginChangelog { public Changelog_1_2_0(Plugin plugin) : base(plugin) { } public override string description => null; public override SemanticVersion version => "1.2.0"; public override DateTime date => new DateTime(2017, 11, 16); public override IEnumerable changes { get { yield return "[Added] Component drag & drop"; yield return "[Added] Game Object drag & drop"; yield return "[Added] Scriptable Object drag & drop"; yield return "[Added] Macro drag & drop onto nester units for replacement"; yield return "[Added] Variable drag & drop"; yield return "[Added] Variable kind dropdown"; yield return "[Added] Variable name suggestion dropdown"; yield return "[Added] Object variable name suggestions from current parent object"; yield return "[Added] Dynamic variable name suggestions from current graph"; yield return "[Added] Subcategories to variables category in fuzzy finder"; yield return "[Added] Parent object components category to fuzzy finder"; yield return "[Added] Automatic target port selection when creating connections"; yield return "[Added] Connection target preview overlay"; yield return "[Added] Dimming of incompatible nodes and ports"; yield return "[Added] Hovered port and connection highlight"; yield return "[Added] Option to skip context menu"; yield return "[Added] Add Unit option to context menu"; yield return "[Added] Non-destructive unit replacement (Context > Replace Unit...)"; yield return "[Added] Option to disable editor value prediction"; yield return "[Added] Option for dictionary enumeration in for each loop"; yield return "[Added] Fallback value option for get variable units"; yield return "[Fixed] Obsolete unit warning on inherited types"; yield return "[Obsoleted] Previous variable units"; } } } }