using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_1_3 : PluginChangelog
{
public Changelog_1_1_3(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.1.3";
public override DateTime date => new DateTime(2017, 10, 30);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Support for reflected inspectors in literals";
yield return "[Added] Static API shortcuts to Variables class";
yield return "[Changed] Graph level contextual menu to Shift+RMB";
yield return "[Optimized] Update loops";
yield return "[Fixed] Warning unit colors missing when in play mode";
yield return "[Fixed] Deserialization error due to nester owner being serialized";
yield return "[Fixed] Select / Switch on integer / string failing to initialize";
}
}
}
}