using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltFlow.ID)] internal class Changelog_1_1_3 : PluginChangelog { public Changelog_1_1_3(Plugin plugin) : base(plugin) { } public override string description => null; public override SemanticVersion version => "1.1.3"; public override DateTime date => new DateTime(2017, 10, 30); public override IEnumerable changes { get { yield return "[Added] Support for reflected inspectors in literals"; yield return "[Added] Static API shortcuts to Variables class"; yield return "[Changed] Graph level contextual menu to Shift+RMB"; yield return "[Optimized] Update loops"; yield return "[Fixed] Warning unit colors missing when in play mode"; yield return "[Fixed] Deserialization error due to nester owner being serialized"; yield return "[Fixed] Select / Switch on integer / string failing to initialize"; } } } }