using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_1_2 : PluginChangelog
{
public Changelog_1_1_2(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.1.2";
public override DateTime date => new DateTime(2017, 10, 16);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Wait units";
yield return "[Added] Animation events";
yield return "[Added] UnityEvent event";
yield return "[Added] Smart contextual options for numeric and boolean input ports";
yield return "[Optimized] Super unit memory allocation";
yield return "[Optimized] Member invocation units memory allocation";
yield return "[Optimized] Loop units memory allocation";
}
}
}
}