using System; using System.Collections.Generic; namespace Unity.VisualScripting { [Plugin(BoltFlow.ID)] internal class Changelog_1_1_2 : PluginChangelog { public Changelog_1_1_2(Plugin plugin) : base(plugin) { } public override string description => null; public override SemanticVersion version => "1.1.2"; public override DateTime date => new DateTime(2017, 10, 16); public override IEnumerable changes { get { yield return "[Added] Wait units"; yield return "[Added] Animation events"; yield return "[Added] UnityEvent event"; yield return "[Added] Smart contextual options for numeric and boolean input ports"; yield return "[Optimized] Super unit memory allocation"; yield return "[Optimized] Member invocation units memory allocation"; yield return "[Optimized] Loop units memory allocation"; } } } }