using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_1_0 : PluginChangelog
{
public Changelog_1_1_0(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.1.0";
public override DateTime date => new DateTime(2017, 10, 03);
public override IEnumerable<string> changes
{
get
{
yield return "[Added] Active connections animation";
yield return "[Added] Active node colors fade out";
yield return "[Added] Smart output contextual options";
yield return "[Added] Prominent unit settings labels";
yield return "[Added] Units resize based on content";
yield return "[Fixed] Scene variables disappearing";
}
}
}
}