using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
[Plugin(BoltFlow.ID)]
internal class Changelog_1_0_2 : PluginChangelog
{
public Changelog_1_0_2(Plugin plugin) : base(plugin) { }
public override string description => null;
public override SemanticVersion version => "1.0.2";
public override DateTime date => new DateTime(2017, 08, 08);
public override IEnumerable<string> changes
{
get
{
yield return "[Fixed] Adding units from fuzzy finder not registering an undo";
yield return "[Fixed] Serialization issue with unit definitions";
yield return "[Fixed] Casting error in missing component prediction";
yield return "[Fixed] Missing default values after nested macro deserialization";
yield return "[Fixed] Events in super units not listening";
}
}
}
}