BackgroundWorkerAttribute.cs
using System;
namespace Unity.VisualScripting
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = true)]
[Obsolete("Use BackgroundWorker.Schedule() directly instead of this attribute")]
public class BackgroundWorkerAttribute : Attribute
{
public BackgroundWorkerAttribute(string methodName = "BackgroundWork")
{
this.methodName = methodName;
}
public string methodName { get; }
}
}