using System; namespace Unity.VisualScripting { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = true)] [Obsolete("Use BackgroundWorker.Schedule() directly instead of this attribute")] public class BackgroundWorkerAttribute : Attribute { public BackgroundWorkerAttribute(string methodName = "BackgroundWork") { this.methodName = methodName; } public string methodName { get; } } }