using System.IO;
namespace Unity.VisualScripting
{
[Plugin(BoltCore.ID)]
public class BoltCorePaths : PluginPaths
{
public BoltCorePaths(Plugin plugin) : base(plugin) { }
public string variableResources => Path.Combine(persistentGenerated, "Variables/Resources");
public string propertyProviders => Path.Combine(transientGenerated, "Property Providers");
public string propertyProvidersEditor => Path.Combine(propertyProviders, "Editor");
public string assemblyDocumentations => Path.Combine(transientGenerated, "Documentation");
public string dotNetDocumentation => Path.Combine(package, "DotNetDocumentation");
}
}