using System.IO; namespace Unity.VisualScripting { [Plugin(BoltCore.ID)] public class BoltCorePaths : PluginPaths { public BoltCorePaths(Plugin plugin) : base(plugin) { } public string variableResources => Path.Combine(persistentGenerated, "Variables/Resources"); public string propertyProviders => Path.Combine(transientGenerated, "Property Providers"); public string propertyProvidersEditor => Path.Combine(propertyProviders, "Editor"); public string assemblyDocumentations => Path.Combine(transientGenerated, "Documentation"); public string dotNetDocumentation => Path.Combine(package, "DotNetDocumentation"); } }