PropertyInfoStubWriter.cs
using System.Reflection;
namespace Unity.VisualScripting
{
[AotStubWriter(typeof(PropertyInfo))]
public class PropertyInfoStubWriter : AccessorInfoStubWriter<PropertyInfo>
{
public PropertyInfoStubWriter(PropertyInfo propertyInfo) : base(propertyInfo) { }
protected override IOptimizedAccessor GetOptimizedAccessor(PropertyInfo propertyInfo)
{
return propertyInfo.Prewarm();
}
}
}