using System.Reflection; namespace Unity.VisualScripting { [AotStubWriter(typeof(PropertyInfo))] public class PropertyInfoStubWriter : AccessorInfoStubWriter { public PropertyInfoStubWriter(PropertyInfo propertyInfo) : base(propertyInfo) { } protected override IOptimizedAccessor GetOptimizedAccessor(PropertyInfo propertyInfo) { return propertyInfo.Prewarm(); } } }