IFuzzyOption.cs
using UnityEngine;
namespace Unity.VisualScripting
{
public interface IFuzzyOption
{
object value { get; }
bool parentOnly { get; }
string label { get; }
EditorTexture icon { get; }
GUIStyle style { get; }
string headerLabel { get; }
bool showHeaderIcon { get; }
bool hasFooter { get; }
float GetFooterHeight(float width);
void OnFooterGUI(Rect position);
void OnPopulate();
}
}