using UnityEngine; namespace Unity.VisualScripting { public interface IFuzzyOption { object value { get; } bool parentOnly { get; } string label { get; } EditorTexture icon { get; } GUIStyle style { get; } string headerLabel { get; } bool showHeaderIcon { get; } bool hasFooter { get; } float GetFooterHeight(float width); void OnFooterGUI(Rect position); void OnPopulate(); } }