using UnityEngine;
namespace Unity.VisualScripting
{
public abstract class FuzzyOption<T> : IFuzzyOption
{
public T value { get; protected set; }
object IFuzzyOption.value => value;
public string label { get; protected set; }
public EditorTexture icon { get; protected set; }
public GUIStyle style { get; protected set; }
public virtual string headerLabel => label;
public bool parentOnly { get; protected set; }
public bool showHeaderIcon { get; protected set; }
public virtual bool hasFooter { get; protected set; }
public virtual float GetFooterHeight(float width)
{
return 0;
}
public virtual void OnFooterGUI(Rect position) { }
public virtual void OnPopulate() { }
}
}