using UnityEngine; namespace Unity.VisualScripting { public abstract class FuzzyOption : IFuzzyOption { public T value { get; protected set; } object IFuzzyOption.value => value; public string label { get; protected set; } public EditorTexture icon { get; protected set; } public GUIStyle style { get; protected set; } public virtual string headerLabel => label; public bool parentOnly { get; protected set; } public bool showHeaderIcon { get; protected set; } public virtual bool hasFooter { get; protected set; } public virtual float GetFooterHeight(float width) { return 0; } public virtual void OnFooterGUI(Rect position) { } public virtual void OnPopulate() { } } }