using System.Collections.Generic;
using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.InternalBridge
{
internal static class ObjectSelector
{
public static void Show(UnityEngine.Object obj, Type requiredType, UnityEngine.Object objectBeingEdited,
bool allowSceneObjects, List<EntityId> allowedEntityIds = null,
Action<UnityEngine.Object> onObjectSelectorClosed = null,
Action<UnityEngine.Object> onObjectSelectedUpdated = null, bool showNoneItem = true)
{
UnityEditor.ObjectSelector.get.Show(obj, requiredType, objectBeingEdited, allowSceneObjects,
allowedEntityIds, onObjectSelectorClosed, onObjectSelectedUpdated, showNoneItem);
}
}
}