using System.Collections.Generic; using System; using UnityEngine; namespace UnityEditor.ShaderGraph.InternalBridge { internal static class ObjectSelector { public static void Show(UnityEngine.Object obj, Type requiredType, UnityEngine.Object objectBeingEdited, bool allowSceneObjects, List allowedEntityIds = null, Action onObjectSelectorClosed = null, Action onObjectSelectedUpdated = null, bool showNoneItem = true) { UnityEditor.ObjectSelector.get.Show(obj, requiredType, objectBeingEdited, allowSceneObjects, allowedEntityIds, onObjectSelectorClosed, onObjectSelectedUpdated, showNoneItem); } } }