using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.Rendering.GIPreview.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.PathTracing.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.PathTracing.Runtime.Tests")]
[assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")]
[assembly: InternalsVisibleTo("Unity.PathTracing.Editor")]
[assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")]
[assembly: InternalsVisibleTo("Unity.SurfaceCache.Runtime")]
[assembly: InternalsVisibleTo("Assembly-CSharp-testable")]