using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.Rendering.GIPreview.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.PathTracing.Editor.Tests")] [assembly: InternalsVisibleTo("Unity.PathTracing.Runtime.Tests")] [assembly: InternalsVisibleTo("Assembly-CSharp-Editor-testable")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.HighDefinition.Runtime")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Universal.Runtime")] [assembly: InternalsVisibleTo("Unity.PathTracing.Editor")] [assembly: InternalsVisibleTo("Unity.RenderPipelines.Core.Editor")] [assembly: InternalsVisibleTo("Unity.SurfaceCache.Runtime")] [assembly: InternalsVisibleTo("Assembly-CSharp-testable")]