using UnityEditor.Rendering.Analytics;
namespace UnityEngine.Rendering.RenderGraphModule
{
internal sealed class RenderGraphEditorLocalDebugSession : RenderGraphDebugSession
{
public override bool isActive => true;
public RenderGraphEditorLocalDebugSession() : base()
{
RegisterAllLocallyKnownGraphsAndExecutions();
var analyticsPayload = new DebugMessageHandler.AnalyticsPayload();
RenderGraphViewerSessionCreatedAnalytic.Send(RenderGraphViewerSessionCreatedAnalytic.SessionType.Local, analyticsPayload);
}
}
}