using UnityEditor.Rendering.Analytics; namespace UnityEngine.Rendering.RenderGraphModule { internal sealed class RenderGraphEditorLocalDebugSession : RenderGraphDebugSession { public override bool isActive => true; public RenderGraphEditorLocalDebugSession() : base() { RegisterAllLocallyKnownGraphsAndExecutions(); var analyticsPayload = new DebugMessageHandler.AnalyticsPayload(); RenderGraphViewerSessionCreatedAnalytic.Send(RenderGraphViewerSessionCreatedAnalytic.SessionType.Local, analyticsPayload); } } }