using System;
namespace UnityEditor.Rendering.Converter
{
/// <summary>
/// Represents the conversion state of a render pipeline converter item.
/// </summary>
[Serializable]
enum Status
{
/// <summary>
/// The item is waiting to be processed.
/// </summary>
Pending,
/// <summary>
/// The item has a potential issue that may require attention.
/// </summary>
Warning,
/// <summary>
/// The item encountered an error during processing.
/// </summary>
Error,
/// <summary>
/// The item was successfully processed without issues.
/// </summary>
Success,
}
}