using System;
namespace UnityEditor.Rendering.Converter
{
///
/// Represents the conversion state of a render pipeline converter item.
///
[Serializable]
enum Status
{
///
/// The item is waiting to be processed.
///
Pending,
///
/// The item has a potential issue that may require attention.
///
Warning,
///
/// The item encountered an error during processing.
///
Error,
///
/// The item was successfully processed without issues.
///
Success,
}
}